Description
Twelve-year-old Ahmad's big sister has sent him the coolest gift ever, and he's going to use it to impress his classmate Winnie, hoping to make her his first friend. It's a virtual reality game called The Battle of Blood and Iron. Both Ahmad and Winnie are excited to play, but when they unbox the game, time freezes all over New York City.
Ahmad and Winnie soon realize the only way to unfreeze New York is to play the game - and win. Together they don VR goggles and enter a mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. As Ahmad and Winnie face off against the game, they discover that the villains behind The Battle of Blood and Iron have a big secret . . . and their evil plan doesn't end at freezing New York. . . .
Ahmad and Winnie soon realize the only way to unfreeze New York is to play the game - and win. Together they don VR goggles and enter a mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. As Ahmad and Winnie face off against the game, they discover that the villains behind The Battle of Blood and Iron have a big secret . . . and their evil plan doesn't end at freezing New York. . . .
Info
ISBN: 9781534428720
Published Date: January 1, 2019
Publisher: Simon & Schuster
Language: English
Page Count: 295
Size: 8.54" l x 5.67" w x 1.00" h
Age Classification: Ages 9 to 12
Category
Tweens Fiction